Showing posts with label patch. Show all posts
Showing posts with label patch. Show all posts

Tuesday, March 26, 2013

Changes to WvW Patch Update

Hola, pleased to see that the devs are paying attention to WvW via the introduction of some changes designed to introduce new abilities, you can read all about it here on guild wars 2.com

The new world xp (wxp) required to obtain these new abilities is earnt by killing players, but there's a catch, players that have recently been killed yield NIL wxp experience while those players that have not been killed for 'some' time do, presumably players that have recently arrived & thus not been killed will fall into the second category.

The point my cracked brain thought of immediately is the section which states that recently killed players give NIL wxp, I am left wondering if the next time players find themselves going up against a zerg if they will be more selective on which toons they target?

I mean currently I am targeting anyone who keyboard turns, is is using weapons I feel are inappropriate for their toon etc and I assume most other players have their own system or list of priorities but what if the majority of players shift to targeting Guardians or thieves because they typically are harder to kill off - assuming they are played competently.

Will this patch change bring about the active targeting of certain professions? Will this prompt players whom play those targeted professions to change their setup to become tankier & harder to kill or just log to another toon to play WvW in which case we will see more support builds running around?

Add to that the fact you can earn new titles to complement the new abilities so that enemies will see your title and know that you are a specialist in seige or killing guards or npcs etc and that may cause a big red bulls eye to appear on your head much like a commanders icon makes you instantly visible on the battlefield.


Here's how the new interface will look:
























And what a pleasure it is to stomp ET & FC AGAIN yes I know we're at the bottom of the world ranking but seriously facing off against the same servers week after week ... the rankings need reviewing even if we get stomped in a higher bracket at least for a week or 2 manually change servers around already!

In other news, not that I've played since the Patch but Culling should be over which means that sneaky mesmer porting their zerg should be far less effective now you can see the enemy immediately instead of that 2 second lag ...

If your PC isn't the newest latest & greatest remember to check your graphics settings to tweak things to retain those important fps.


Wednesday, October 24, 2012

Patch Notes & other game changes

Seeing as how I bent myself over selling chests at 5c not 30c by being ignorant of Halloween & what it meant in game I've spent a very little time reading patch notes & found some potentially interesting things.

Daily's & monthly achievements give Jugs of Liquid Karma which apparently grant 4500 Karma each woot! The daily awards 1 jug & the monthly 10 so if you've been skipping dailies make the effort because over the course of a whole month that about 180k karma ?!



There's an official post here stating that Dungeon runs now give karma rewards & explains the calculation behind how much you will receive - as someone that has not run a single dungeon (shock horror!) I'm looking at running a few to see what the fuss is about & take advantage of the Karma changes.

Patch Notes from 22/10 covers what goodies may be looted from chests, tonics & outfits are available to buy in the gem store for the halloween period & how some ingredients may become harder to farm & so may become a little more valuable listed a few here:



  • Butter and chocolate no longer drop from loot bags of level 50 and above.
  • Butter and chocolate no longer drop from Supply Bags dropped by centaurs, Stolen Supplies dropped by ettins, Ritual Bags dropped by Flame Legion, or Materials Bags dropped by Inquest.
  • Increased the chance to get vanilla beans from herb nodes in the Tarnished Coast and Steamspur Mountains.
  • Increased the respawn timers for omnomberries, black crocus, ghost pepper, lotus, and Orrian truffles to 5 hours.
  • Reduced amount of cinnamon dropped from nodes from 3,5 to 1,2. Cinnamon now only comes from green wood nodes.
  • Reduced amount of walnuts dropped from nodes from 3,5 to 1,2. Walnuts now only come from soft wood nodes.
  • Removed parsley and thyme from herb nodes in the Tarnished Coast and Steamspur Mountains.
  • Rune of the Noble (Superior): Updated drakehounds summoned by these runes to die after 60 seconds (presume this is to fix the bug that allowed players to spawn packs of the things that would take down elites & players almost instantly...)

Dulfy has a Shadow of the Mad King Scavenger Hunt guide if you're interested but be quick the end date is now 28th October no the 31st which was advertised.



There's another post on Reddit which states the way to access going to the Mists which you can use to quick travel has changed, you now access this feature through the PvP icon on the top left of the screen with the other short cut icons.

Further to my point above about Karma a post from Reddit states to use a Karma Booster before using the new Jug of Liquid Karma the 4500 Karma reward from the jugs will be 'boosted' yaaarrrr.

Also in this post is clarification on why the monthly achievement has those ??? marks in place:

No, they changed the last achievement to be Holloween themed. It's "Eat 150 Candy Corn." It just didn't get added for awhile. They announced it was for the holiday on the forums awhile back

 Apparently they are tradeable because Spidy has then worth about 24c each so getting your monthly is eezy peezy.